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Bleeding Golem - Enemy Boss NPC Character Concept

Name: Bleeding Golem
Type: Enemy Boss
Attack Style : Slow and Heavy
- Notes:
I designed the Bleeding Golem to be an abomination who uses brutal force to overwhelm his enemies. His weapon is a gruesome flail made from the dead bodies of his victims.

His armor is inspired from ancient civilizations to make the impression that he's from a long dead era - this is contrasted with the difference of armor sophistication of his victims who are attached to his bloody flail.

He is continuously bleeding from his wounds which he does not tend to, and this has earned him his moniker. This is to show that he is not capable of higher intelligence or speech and mindlessly attacks his victims without second thought for his own self preservation. There are dozens of piercing weapons embedded in his body which he has accumulated throughout the centuries.